JetStream 2

In-Depth Analysis

JetStream 2 combines together a variety of JavaScript and Web Assembly benchmarks, covering a variety of advanced workloads and programming techniques, and reports a single score that balances them using a geometric mean.

Each benchmark measures a distinct workload, and no single optimization technique is sufficient to speed up all benchmarks. Some benchmarks demonstrate tradeoffs, and aggressive or specialized optimizations for one benchmark might make another benchmark slower. JetStream 2 rewards browsers that start up quickly, execute code quickly, and continue running smoothly.

Each benchmark in JetStream 2 computes its own individual score. JetStream 2 weighs each benchmark equally, taking the geometric mean over each individual benchmark's score to compute the overall JetStream 2 score.

It's not enough to just measure the total running time of a workload. Browsers may perform differently for the same JavaScript workload depending on how many times it has run. For example, garbage collection runs periodically, making some iterations take longer than others. Code that runs repeatedly gets optimized by the browser, so the first iteration of any workload is usually more expensive than the rest.

For most of the JavaScript benchmarks in JetStream 2, individual scores equally weigh startup performance, worst case performance, and average case performance. These three metrics are crucial to running performant JavaScript in the browser. Fast startup times lead browsers to loading pages more quickly. Good worst case performance ensures web applications can run without hiccups. Fast average case performance makes it so that the most advanced web applications can run at all.

For JetStream 2's Web Assembly benchmarks, individual scores equally weigh startup time and total execution time. An important component of JetStream 1 were the asm.js subset of benchmarks. With the release of Web Assembly, the importance of asm.js has lessened since many users of asm.js are now using Web Assembly. JetStream 2 has converted many of the asm.js benchmarks from JetStream 1 into Web Assembly.

All but one of JetStream'2 JavaScript benchmarks run for N iterations, where N is usually 120. JetStream 2 reports the startup score as the time it takes to run the first iteration. The worst case score is the average of the worst M iterations, excluding the first iteration. M is always less than N, and is usually 4. The average case score is the average of all but the first iteration. These three scores are weighed equally using the geometric mean.

JetStream 2 also includes a JavaScript benchmark named WSL. WSL is an implementation of a GPU shading language written in JavaScript. WSL does not use the above mechanism for scoring because it has a long running time. Instead, the WSL benchmark computes its score as the geometric mean over two metrics: the time it takes to compile the WSL standard library, and the time it takes to run through the WSL specification test suite.

JetStream 2 includes parts of these benchmark suites that came before it: SunSpider, Octane 2, JetStream 1, ARES-6, and Web Tooling Benchmark. JetStream 2 also includes new benchmarks inspired by Kraken. JetStream 2 also includes a new set of benchmarks that measure the performance of Web Assembly, Web Workers, Promises, async iteration, unicode regular expressions, and JavaScript parsing.

Note that scores from JetStream 2 are not comparable to scores to other versions of any JetStream benchmark.

JetStream 2 has 64 subtests:

WSL
WSL is an implementation of a GPU shading language written in JavaScript. WSL measures the time it takes to compile the WSL standard library and the time it takes to run through the WSL specification test suite. Source code: WSL
UniPoker
UniPoker is a 5 card stud poker simulation using the Unicode playing card code points, U+1F0A1..U+1F0DE, as the card representation in code. Scoring of hands is done with three regular expressions, one to check for a flush, one to check for straights, and one to check for pairs, three of a kind, and four of a kind. Source code: poker.js
uglify-js-wtb
UglifyJS is a JavaScript parser, minifier, compressor, and beautifier toolkit. It is commonly used to minimize JavaScript bundles. This benchmark runs UglifyJS on test JavaScript programs. This benchmark stresses string manipulation and regular expression performance. A similar version of this benchmark was previously published in the Web Tooling Benchmark. Source code: uglify.js
typescript
Tests how quickly Microsoft's TypeScript compiler can compile itself. More than anything else, this tests how quickly a JavaScript runtime can optimize a large pile of code. A similar version of this benchmark was previously published in Octane version 2. Source code: typescript.js
tsf-wasm
Runs Filip Pizlo's — of the WebKit team — implementation of a Typed Stream Format in Web Assembly. The original code is compiled from C to Web Assembly using Emscripten. Source code: TSF
tagcloud-SP
Parses JSON and generates markup for a tag cloud view of the data. Written by Maciej Stachowiak of the WebKit team. Exercises string parsing and manipulation. A similar version of this benchmark was originally published in SunSpider. Source code: tagcloud.js
string-unpack-code-SP
This benchmark unpacks various minified JavaScript libraries. It stresses the speed of various string manipulation operations. A similar version of this benchmark was previously published in SunSpider. Source code: string-unpack-code.js
stanford-crypto-sha256
Measures the performance of the SHA256 hashing algorithm as implemented by the Stanford JavaScript Crypto Library. This benchmark stresses numeric analysis and array access. This benchmark was inspired by a similar benchmark in the Kraken benchmark suite. Source code: stanford-crypto-sha256.js
stanford-crypto-pbkdf2
Measures the performance of the PBKDF2 hashing algorithm as implemented by the Stanford JavaScript Crypto Library. This benchmark stresses numeric analysis and array access. This benchmark was inspired by a similar benchmark in the Kraken benchmark suite. Source code: stanford-crypto-pbkdf2.js
stanford-crypto-aes
Measures the performance of the AES hashing algorithm as implemented by the Stanford JavaScript Crypto Library. This benchmark stresses numeric analysis and array access. This benchmark was inspired by a similar benchmark in the Kraken benchmark suite. Source code: stanford-crypto-aes.js
splay
Tests the manipulation of splay trees represented using plain JavaScript objects. This benchmark stresses the performance of the garbage collector. A similar version of this benchmark was previously published in Octane version 2. Source code: splay.js
segmentation
Uses Web Workers to parallelize the computation of a time series segmentation algorithm over a sample data set. This code is adapted from an algorithm used in the WebKit performance dashboard. Source code: segmentation.js
richards
Martin Richard's system language benchmark ported to JavaScript. Tests object property access performance. A similar version of this benchmark was previously published in Octane version 2. Source code: richards.js
richards-wasm
Martin Richard's system language benchmark compiled to a hybrid of Web Assembly and JavaScript. It stresses how quickly JavaScript can call into Web Assembly code. Source code: richards.c, richards.js
regexp
Collection of regular expressions found by the V8 team in 2010, curated into a benchmark. A similar version of this benchmark was previously published in Octane version 2. Source code: regexp.js
regex-dna-SP
Regular-expression-based solution to DNA manipulation from The Great Computer Language Shootout, contributed by Jesse Millikan. A similar version of this benchmark was previously published in SunSpider. Source code: regex-dna.js
raytrace
Ray tracer written in JavaScript using prototype.js. Tests object construction performance and floating point math. A similar version of this benchmark was previously published in Octane version 2. Source code: raytrace.js
quicksort-wasm
Quicksort benchmark, compiled to Web Assembly with Emscripten. The original C version of this benchmark was previously published in the LLVM test suite. Source code: quicksort.c, quicksort.js
prepack-wtb
Prepack is a tool that optimizes JavaScript source code by performing computations at compile time instead of run time where possible. This benchmark runs Prepack on test JavaScript programs. This benchmark stresses string manipulation and regular expression performance. A similar version of this benchmark was previously published in the Web Tooling Benchmark. Source code: prepack.js
pdfjs
Mozilla's PDF reader written in JavaScript. This benchmark emphasizes array manipulation and bit operations. A similar version of this benchmark was previously published in Octane version 2. Source code: pdfjs.js
OfflineAssembler
Offline Assembler is the lexer, parser, and AST layer of the offline assembler for JavaScriptCore. It has been ported to JavaScript from the original Ruby implementation. This test stresses regular expression performance. Source code: OfflineAssembler.js
octane-zlib
A benchmark based on compiling zlib to JavaScript using Emscripten. Based on the zlib emscripten test but modified to restrict code caching opportunities. A similar version of this benchmark was previously published in Octane version 2. Source code: zlib.js
octane-code-load
Test of code load speed of the jQuery and Closure libraries. Because this test allows caching, this is representative of revisiting the same website. A similar version of this benchmark was previously published in Octane version 2. Source code: code-load.js
Fluid simulation written by Oliver Hunt. Emphasizes floating point array performance. A similar version of this benchmark was previously published in Octane version 2. Source code: navier-stokes.js
n-body-SP
Classic solar system simulation benchmark from The Great Computer Language Shootout, contributed by Isaac Guy. Tests math and object access performance. A similar version of this benchmark was previously published in SunSpider. Source code: n-body.js
multi-inspector-code-load
Measures the repeated parsing of a modern JavaScript code base: WebKit's Web Inspector. Because this test allows caching, this is representative of revisiting the same website. Source code: code-multi-load.js
ML
ML is an implementation of a feedforward neural network. The benchmark trains several networks using different activation functions and several sample data sets. ML makes heavy use of classes. It relies on the ml-matrix library and does non-trivial matrix math. This benchmark was previously published in ARES-6. Source code: ML
mandreel
Tests the Bullet physics engine. The physics engine is compiled to JavaScript with Mandreel. A similar version of this benchmark was previously published in Octane version 2. Source code: mandreel.js
lebab-wtb
Lebab transpiles ES5 code into ES6/ES7. This benchmark runs Lebab on test JavaScript programs. This benchmark stresses string manipulation and regular expression performance. A similar version of this benchmark was previously published in the Web Tooling Benchmark. Source code: lebab.js
json-stringify-inspector
Measures JSON.stringify performance on a set of objects that WebKit's Web Inspector stringifies when communicating between the UI and web pages. This benchmark was inspired by a similar benchmark in the Kraken benchmark suite. Source code: json-stringify-inspector.js
json-parse-inspector
Measures JSON.parse performance on a set of objects that WebKit's Web Inspector parses when communicating between the UI and web pages. This benchmark was inspired by a similar benchmark in the Kraken benchmark suite. Source code: json-parse-inspector.js
jshint-wtb
JSHint is a static analysis tool that warns about errors and potential problems in JavaScript programs. This benchmark runs JSHint on test JavaScript programs. This benchmark stresses string manipulation and regular expression performance. A similar version of this benchmark was previously published in the Web Tooling Benchmark. Source code: jshint.js
HashSet-wasm
A Web Assembly benchmark replaying a set of hash table operations performed in WebKit when loading a web page. This benchmark was compiled from C++ to Web Assembly using Emscripten. Source code: HashSet.cpp, HashSet.js
hash-map
Apache Harmony java.util.HashMap implementation ported to JavaScript and benchmarked by doing hash table insertions, queries, and then iterating the associated entrySet. Tests object-oriented JavaScript idioms and object construction. A similar JavaScript version of this benchmark was originally published as part of the WebKit test suite. Source code: hash-map.js
gcc-loops-wasm
Example loops used to tune the GCC and LLVM vectorizers, compiled to Web Assembly with Emscripten. The original C++ version of this benchmark was previously published in the LLVM test suite. Source code: gcc-loops.cpp, gcc-loops.js
gbemu
Gameboy emulator written in JavaScript. Tests typed array and property access performance. A similar version of this benchmark was previously published in Octane version 2. Source code: gbemu-part1.js, gbemu-part2.js
gaussian-blur
Tests the performance of a JavaScript implementation of gaussian blur on a test image. Tests numeric analysis speed and uses typed arrays. This benchmark was inspired by a similar benchmark in the Kraken benchmark suite. Source code: gaussian-blur.js
float-mm.c
Floating point matrix multiply benchmark, compiled to JavaScript with Emscripten. The original C version of this benchmark was previously published in the LLVM test suite. Source code: float-mm.c, float-mm.c.js
FlightPlanner
Flight Planner is a benchmark taken from a flight management web application. Flight Planner parses aircraft flight plans and computes distance, courses, and elapsed times for legs of flight plans. It uses FAA data for airports, navigation aids, and airways. The flight management app was originally written to help compete in a flying proficiency event. It stresses regular expression performance. Source code: flight_planner.js
first-inspector-code-load
Measures the first-time parsing of a modern JavaScript code base: WebKit's Web Inspector. This models the parsing time of visiting a web site for the first time. Source code: code-first-load.js
espree-wtb
Espree is a JavaScript parser written in JavaScript. This benchmark runs Espree on test JavaScript programs. This benchmark stresses string manipulation and regular expression performance. A similar version of this benchmark was previously published in the Web Tooling Benchmark. Source code: espree.js
earley-boyer
Tests two classic Scheme benchmarks translated to JavaScript using scheme2js. The first benchmark is Earley, is a chart parser algorithm created by Jay Earley. The second is Boyer, a logic programming benchmark by Bob Boyer. Measures variadic functions and object construction. A similar version of this benchmark was previously published in Octane version 2. Source code: earley-boyer.js
delta-blue
The classic DeltaBlue benchmark derived from a Smalltalk implementation by Maloney and Wolczko. Tests devirtualization of JavaScript code that uses an idiomatic class hierarchy construction. A similar version of this benchmark was previously published in Octane version 2. Source code: deltablue.js
date-format-xparb-SP
Sophisticated date formatting and parsing library test, based on code by Barin Schwartz. A similar version of this benchmark was previously published in SunSpider. Source code: date-format-xparb.js
date-format-tofte-SP
Date and time formatting test, based on code by Svend Tofte. Involves an interesting use of eval and also covers string manipulation and JavaScript library functions. A similar version of this benchmark was previously published in SunSpider. Source code: date-format-tofte.js
crypto-sha1-SP
SHA-1 implementation in JavaScript by Paul Johnston and others. Tests interesting integer math idioms. A similar version of this benchmark was previously published in SunSpider. Source code: crypto-sha1.js
crypto-md5-SP
MD5 implementation in JavaScript by Paul Johnston and others. Tests interesting integer math idioms. A similar version of this benchmark was previously published in SunSpider. Source code: crypto-md5.js
crypto-aes-SP
AES implementation in JavaScript by Chris Veness. A newer version can be found here. Tests integer math. A similar version of this benchmark was previously published in SunSpider. Source code: crypto-aes.js
crypto
RSA cypher implemented in JavaScript by Tom Wu. Tests integer math and arrays. A similar version of this benchmark was previously published in Octane version 2. Source code: crypto.js
coffeescript-wtb
CoffeeScript is a programming language that attempts to expose the good parts of JavaScript in a simple way. This benchmark tests the CoffeeScript compiler on test programs. This benchmark stresses string manipulation and regular expression performance. A similar version of this benchmark was previously published in the Web Tooling Benchmark. Source code: coffeescript.js
chai-wtb
Chai is a BDD / TDD assertion library for node.js and the browser. It is commonly used to write unit and integration tests. A similar version of this benchmark was previously published in the Web Tooling Benchmark. Source code: chai.js
cdjs
JavaScript implementation of the CDx collision detection benchmark. Measures the performance of over 200 collision detection runs. Source code: cdjs
box2d
The Box2D physics engine ported to JavaScript. Tests floating point math and data structures. A similar version of this benchmark was previously published in Octane version 2. Source code: box2d.js
bomb-workers
Tests running various subtests of the SunSpider benchmark in parallel using Web Workers. Stresses the browser's ability to run JavaScript code in parallel. Source code: bomb.js
Basic
Basic is an ES2015 implementation of the ECMA-55 BASIC standard. Basic stresses performance of generator functions, classes, Map, and WeakMap. The benchmark runs a handful of simple programs, the most complex of which finds prime numbers. This benchmark was previously published in ARES-6. Source code: Basic
base64-SP
Base64 encoder/decoder written in JavaScript, originally from the Mozilla XML-RPC client component. Tests string manipulation. A similar version of this benchmark was previously published in SunSpider. Source code: base64.js
babylon-wtb
Babylon is the frontend for the Babel transpiler. It is a JavaScript parser written in JavaScript. It computes the Abstract Syntax Tree of the input JavaScript program. This benchmark runs Babylon on test JavaScript programs. This benchmark stresses string manipulation and regular expression performance. A similar version of this benchmark was previously published in the Web Tooling Benchmark. Source code: babylon.js
Babylon
Babylon is an implementation of a parser for the JavaScript language. Babylon is the parser used in the Babel JavaScript transpiler. The benchmark runs the Babylon parser on four different JavaScript sources. Babylon makes heavy use of classes, does non trivial string processing, and creates non-trivial object graphs. This benchmark was previously published in ARES-6. Source code: Babylon
async-fs
This is an implementation of a mock file system that stresses the performance of DataView, Promises, and async iteration. The benchmark simulates adding and removing files, and swapping the byte order of existing files. Source code: async-fs.js
Air
Air is an ES2015 port of the WebKit B3 JIT's Air::allocateStack phase. This code is a heavy user of Map, Set, classes, spread, and for-of. The benchmark runs allocateStack on hot function bodies from other popular JavaScript benchmarks. This benchmark was previously published in ARES-6. Source code: Air
ai-astar
This benchmark runs a JavaScript implementation of the A* search algorithm written by Brian Grinstead. This benchmark was inspired by a similar benchmark in the Kraken benchmark suite. Source code: ai-astar.js
acorn-wtb
Acorn is a JavaScript parser written in JavaScript. This benchmark runs Acorn on test JavaScript programs. This benchmark stresses string manipulation and regular expression performance. A similar version of this benchmark was previously published in the Web Tooling Benchmark. Source code: acorn.js
3d-raytrace-SP
Simple raytracer written by Oliver Hunt. Tests arrays and floating-point math in relatively short-running code. A similar version of this benchmark was previously published in SunSpider. Source code: 3d-raytrace.js
3d-cube-SP
3D cube rotation benchmark by Simon Speich. The original can be found on Simon's web page. Tests arrays and floating-point math in relatively short-running code. A similar version of this benchmark was previously published in SunSpider. Source code: 3d-cube.js

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